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Fc February 2026
What 5 Months of AI Agents Taught Me About Intelligence
I built an 8-agent AI studio, burned through 64 million tokens, shipped nothing, and discovered something I didn't expect.
8 min read Standalone
Series
Building Oisif 8 parts
Fc February 2026
Part 1 — The Setup
How a 42-school dropout with a psychology itch ended up building an AI game studio on his phone.
7 min read Part 1 of 8
Fc February 2026
Part 2 — The Engine
Two weeks of maximum ambition. A game engine where everything is the same shape. And the intoxicating feeling that it might actually work.
8 min read Part 2 of 8
Fc February 2026
Part 3 — The Wake-Up
64 million tokens. €153 in surprise charges. 10 games nobody played. And a question I'd been avoiding.
7 min read Part 3 of 8
Fc February 2026
Part 4 — The Prototypes
Creative panic looks productive. Testing 30 shapes, building meme games, reviving old dreams. Searching for the moment when something feels right.
8 min read Part 4 of 8
Fc February 2026
Part 5 — The Method
1,156 lines of methodology. Then 5,417 lines. Then the realization that I'd made the same mistake again.
9 min read Part 5 of 8
Fc February 2026
Part 6 — The Ecosystem
When a game studio becomes a creation platform. Marketplace dreams, blockchain escrow, and the humbling moment when you Google your own ideas.
8 min read Part 6 of 8
Fc February 2026
Part 7 — The Human in the Loop
Why AI agents need doubt. What happens when they don't have it. And the unexpected convergence of programming and psychology.
9 min read Part 7 of 8
Fc March 2026
Part 8 — The Interface
Eight prototypes. Fractal zoom engines and radio tuners and AI scene renderers. And the answer was a title bar and an × button.
8 min read Part 8 of 8
Oisif · February 2026
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42-school alumni, senior Unity developer, and recovering infrastructure addict. Building Oisif, an AI-driven creation ecosystem, and documenting every step.
Oisif · February 2026